起伏地表下初值射线追踪的实现
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摘要
作为一种常规地震波场数值模拟方法,射线追踪在地震层析成像、旅行时反演等领域具有极其重要的作用。在山地和高原等地表起伏地区进行射线追踪时,需要做一些细节上的改进。首先根据三次样条函数及线性函数来描述起伏地表以及地下界面,然后给定射线的初始点和初始方向,逐步计算射线路径。射线在地下的反射和透射依据Snell定律,与地表面以及地下界面的交点可以通过求解射线与相应界面的联立方程来获得。
As a traditional method of wavefield numerical simulation, ray tracing plays a very important role in fields such as seismic tomography and travel time inversion. While carrying out ray tracing in mountains, altiplanos, or other rugged topography regions, one must make some improvements. Firstly describing the surface with cubic spline function or linear function, then computing ray paths from given initial position and direction. Reflections and transmissions follow Snell law. The cross points of ray with the topography or underground interface can be obtained by solving the equation system of ray and corresponding interface. Thus we realized initial value ray tracing under rugged surface conditions.
引文
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