用户名: 密码: 验证码:
基于IBL的光照一致性研究
详细信息    查看全文 | 推荐本文 |
  • 英文篇名:Research on Illumination Consistency for IBL
  • 作者:黎娅娟 ; 马万峰
  • 英文作者:LI Ya-juan;MA Wan-feng;College of Computer Science, Sichuan University;
  • 关键词:光照一致性 ; HDR ; IBL ; 光照计算 ; SSAO
  • 英文关键词:Illumination Consistency;;HDR;;IBL;;Calculate the Illumination;;SSAO
  • 中文刊名:XDJS
  • 英文刊名:Modern Computer
  • 机构:四川大学计算机学院;
  • 出版日期:2019-01-15
  • 出版单位:现代计算机(专业版)
  • 年:2019
  • 期:No.638
  • 语种:中文;
  • 页:XDJS201902016
  • 页数:6
  • CN:02
  • ISSN:44-1415/TP
  • 分类号:67-72
摘要
关于增强现实,为了使虚拟物体与真实场景融合,光照一致性显得尤为重要。光照一致性是指根据真实场景中的光照情况,对虚拟物体进行光照处理,使得虚拟物体和真实场景的明暗色调、阴影等完全一致,看不出虚拟物体任何的悬浮感。假设已经获取真实场景的信息,将高动态范围图像(HDR)的每一个像素点当作光源,采用基于图像的光照(IBL)对虚拟物体进行光照计算,利用屏幕空间环境光遮蔽算法(SSAO)生成物体表面附近的阴影信息。两者结合,使得虚实结合,输入不同的HDR和虚拟物体,均能获取很好的虚实结合效果。
        With regard to augmented reality, lighting consistency is particularly important in order to integrate virtual objects with real scenes. Illumination consistency refers to the process of lighting the virtual object according to the lighting situation in the real scene, which makes the virtual object completely consistent with the light and dark tone and shadow of the real scene, without any sense of suspension of the virtual object. It is the key to special effects production in films. It is assumed that the information of the real scene has been obtained, every pixel of the High-Dynamic Range(HDR) image is used as the light source, the Image-Based Illumination(IBL) is used to calculate the illumination of the virtual object, and the shadow information near the object surface is generated by the Screen-Space Ambient Occlusion(SSAO)algorithm. The combination of the two makes the combination of virtual and real, input different HDR and virtual object, and obtain good effect of virtual and real combination.
引文
[1]李琳琳.增强现实中光照一致性的研究.沈阳航空航天大学,2011.
    [2]LIU Wan-kui,LIU Yue. Review on Illumination Estimation in Augmented Reality[J]. Journal of Computer-Aided Design&Computer Graphics,2016,4(2):197-207.
    [3]许鹏展.基于单幅低动态范围图像的光照一致性研究.华中科技大学,2014.
    [4]Fournier A. Gunawan A. S. Romanzinc:Common Illumination between Real and Computer Generated Scenes[C]. in Proceedings of Graphics Interface’93 Toronto,on Canada,1993:254-262.
    [5]Daisuke Miyazaki,et a1. Polarization-Based Inverse Rendering from a Single View[C]. Computer Vision. Proceedings. Ninth IEEE International Conference,2003,2:982-987.
    [6]Jensen,T.,Andersen M.,M. Sc.Thesis:Estimating and Applying Dynamic Light Changes to Environment Maps in Real-Time for use in Image Based Lighting[C]. Aalborg University,2005.
    [7]Jensen,T.,Andersen M.,M. Sc. Thesis:Real-Time Image Based Lighting for Outdoor Augmented Reality Under Dynamically Changing Illumination Conditions[C]. Aalborg University,2006.
    [8]Francesco Banterle,Kurt Debattista,Alessandro Artusi,Sumanta N. Pattanaik,Karol Myszkowski,Patrick Ledda,Alan Chalmers. High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content[J]. Comput. Graph. Forum(CGF),2009,28(8):2343-2367.
    [9]Chen X W,Jin X,Wang K. Lighting Virtual Objects in a Single Image via Coarse Scene Understanding[J]. Science China(Information Sciences),2014,57(9):1-14.
    [10]Debevec P. Image-Based Lighting[C]. ACM SIGGRAPH 2005 Courses. ACM,2005,3.
    [11]Shirley P. S. Physically Based Lighting Calculations for Computer Graphics[D]. University of Illinois at Urbana-Champaign,1991.
    [12]Noh Z,Sunar M. S. Soft Shadow Rendering Based on Real Light Source Estimation in Augmented Reality[J],2010.
    [13]Brabec S,Annen T,Seidel H,et al. Shadow Mapping for Hemispherical and Omnidirectional Light Sources[C]. Computer Graphics International,2002:397-408.
    [14]F.Anrys,P.Dutre. Image-Based Lighting Design,2014.

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700