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基于Oculus的地铁虚拟驾驶仿真平台开发
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  • 英文篇名:Development of Subway Virtual Driving Simulation Platform Based on Oculus
  • 作者:蒲凡 ; 张志俊 ; 王黎 ; 李乾
  • 英文作者:PU Fan;ZHANG Zhijun;WANG Li;LI Qian;Computer Science College of South-central University for Nationalities;
  • 关键词:虚拟现实 ; Unity ; 3D ; 地铁司机模拟驾驶 ; Oculus
  • 英文关键词:virtual reality;;Unity 3D;;subway driver simulated driving;;Oculus
  • 中文刊名:XDXK
  • 英文刊名:Modern Information Technology
  • 机构:中南民族大学计算机科学学院;
  • 出版日期:2019-05-10
  • 出版单位:现代信息科技
  • 年:2019
  • 期:v.3
  • 语种:中文;
  • 页:XDXK201909069
  • 页数:4
  • CN:09
  • ISSN:44-1736/TN
  • 分类号:185-188
摘要
随着虚拟现实技术逐渐成熟,许多传统行业也相继使用虚拟现实技术来改善用户体验,为业界带来巨大价值。针对地铁司机模拟驾驶教学的实际需求,以及传统的列车驾驶培训操控台存在成本高、占地面积大、维护困难等问题,本文提出了以Unity3D引擎为核心,使用3dsMax软件建模,结合Oculus虚拟现实硬件建立地铁虚拟现实仿真平台,完整展现了以地铁司机为第一人称视角的列车驾驶操作以及各种故障情况的模拟。目前,该平台已在轨道交通类专业本科教学实践中推广并使用,既提高了教学效率,又降低了实验的成本,并增强了学生的工程实践能力。
        With the maturity of virtual reality technology,many traditional industries have also used virtual reality technology to improve user experience and bring great value to the industry. In view of the actual needs of teaching of subway driving simulation,as well as the traditional train driving training console,there are problems such as high cost,large area and difficult maintenance. This paper proposes to use the Unity 3 D engine as the core,use 3 ds Max software to model and then combine Oculus virtual reality hardware establishes a subway virtual reality simulation platform,which fully demonstrates the train driving operation and the simulation of various fault situations with the subway driver as the first person perspective. At present,the platform has been promoted and used in the undergraduate teaching practice of rail transit majors,which not only improves the teaching efficiency,but also reduces the cost of the experiment and enhances the students' engineering practice ability.
引文
[1]朱波,晋睿,屠宣.虚拟现实在无人驾驶地铁中的应用浅析[J].电视技术,2017,41(Z1):243-247.
    [2]陈恒宇.CBTC信号系统下的驾驶模式及转换原则[J].铁路通信信号工程技术,2010,7(6):58-60.
    [3]吴亚峰,于复兴,索依娜.Unity3D游戏开发标准教程[M].北京:人民邮电出版社,2016:220.
    [4]宣雨松.Unity 3D游戏开发[M].第2版.北京:人民邮电出版社,2018:112.

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